

In the game they will have to build one of these monuments to change the era, with five different monuments for each of them, among which we will find parallelisms with the Taj Mahal or the Temple of Confucius.ĭepending on the civilization that we play with, the objective of the game will be different. Together with these new civilizations we'll find new units and technology, that make this expansion completely different from the original Age of Empires III.Īsian civilizations build great monuments to express their economical growth. In this expansion of this game we will find three new civilizations: the Japanese, the Indians and the Chinese, each one with their own rules and features.

It sets the action in the Far East, passing from the fight for supremacy and evolution in Europe or America to Asia. The Asian Dynasties is the second expansion of this game. The demo featured the Japanese civilization, the Honshū random map, and the Supremacy game mode.Age of Empires III is one of the best real-time strategy (RTS) games of all times, standing out specially due to its playability and how spectacular its graphics are. Ensemble designers Greg Street and Sandy Petersen were also heavily involved in brainstorming and developing the game.Ī demo version of Age of Empires III: The Asian Dynasties was released on October 4, 2007. Ensemble Studios took the role of the "customer" in their relationship with Big Huge Games, and thus the game was designed to satisfy Ensemble's needs.

The two studios did large amounts of communication through the internet, and Reynolds says the entire process worked well. Several Big Huge Games employees, including Brian Reynolds, had declared they were fans of the Age of Empires series, and thus they asked Ensemble Studios if the two could work together on the upcoming expansion. This partnership came about as a result of Ensemble Studios being busy with other projects including Halo Wars, and Big Huge Games' real-time strategy team with spare time on their hands. In developing Age of Empires III: The Asian Dynasties, Ensemble Studios worked with Big Huge Games for the first time. Export Rate / Experience points are also generated by other means (like sacred cows for Indians) and are specific to each civilization. Export is generated automatically when the villagers are gathering, but its gather rate is much slower than other resources, making it challenging to afford a large foreign army. Rather than introduce new methods of gameplay, most changes were focused on introducing new content to the game.Įxport is a special resource, only available to the three Asian civilizations, and is used to hire foreign troops and research technologies from the consulate, where the player can choose a foreign ally or, for the Japanese, isolationism. The gameplay of Age of Empires III: The Asian Dynasties followed a similar format to the original game, Age of Empires III. It earned a 79% score on GameRankings and an 81% on Metacritic. The game was generally received well by critics, mostly praising graphics, and sometimes criticizing predictable aspects of the game.
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The Mac version was released on August 5, 2008.

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It also introduced minor people, campaigns, maps, and game modes.Īge of Empires III: The Asian Dynasties for PC was released in North America on October 23, 2007. The game introduces three new civilizations China, Japan, and India. The game is the second expansion pack following The WarChiefs. The Mac version was ported over, developed and published by Destineer's MacSoft. Age of Empires III: The Asian Dynasties is the second expansion pack for the real-time strategy video game Age of Empires III developed through a collaboration between Ensemble Studios and Big Huge Games, and published by Microsoft Game Studios.
